Tallie Stonegem, Level 7

About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.

From Level 6 to Level 7

Tallie gained 9 more hit points, landing at 67. Her initiative bumped up to +4 and her hit dice topped out at 7d10 and she boasts 23,000 experience points.Her last recorded bank shows 2,299 gold pieces.


My thoughts…

That about wraps it up for Tallie. I sort of wonder about the adventures she went on, because the equipment list didn’t change too much over the levels. Where are all of the magic items? The Ax of Returning sounded neat, but come on!

Tallie Stonegem, Level 6

About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.

Moving up to Level 6

Tallie got a few bump ups over the levels. Her experience points are noted as 14,000. She now has an 18 strength, 14 dexterity, and 13 wisdom. All other stats remain the same, including that 8 charisma. Ouch. With the stat bumps, she increased some of her Saving Throws and Skill modifiers.

She’s now truly beefy, with 58 hit points and rockin’ 6d10 Hit Dice. She gets a +2 to initiative now, as well. Her Passive Wisdom bumped up to 14, too.

There are some handwritten notes on these sheets, which I always appreciate.

  • Hand Ax (2) Reg – +7 Hit 1d6+3
  • Battle Ax (1) Reg – +7 Hit 1d8+4
  • Potion of Healing – 4 1d10+4
  • Great Ax of Returning +3 – 1d12+6
  • Ax – +8 1d6+5
  • Saw

Tallie Stonegem, Level 4 Character Sheet

About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.

Changes from Level 3

Instead of listing out every stat, I’ll just note some differences in the levels.

Tallie now has 2,735 Experience Points noted. Her armor class is now a massive 21 and she’s beefed up with 40 hit points.

Her hit dice are up to 4d10, which ain’t shabby.

Handwritten Note

On the back side of one of the sheets, mom notes:

Bar Keep Patel
Going to Valhingen –
Goblin in younger Gates (?)
6 Dire Wolves
3 Cobalts
5 gold

I’m wondering if “Cobalts” was instead “Kobolds”.

Tallie Stonegem, Level 3

About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.

Character info

  • Class & Level: Fighter 2
  • Background: Soldier
  • Race: Mountain Dwarf
  • Alignment: Chaotic Neutral
  • Experience Points: (Milestone)
  • Player Name: Desirae
  • Age: 25
  • Height: 4’8″
  • Weight: 120
  • Eyes: dark brown
  • Skin: fair
  • Hair: raven

Stats

  • Strength: +3 (17)
  • Dexterity: +1 (13)
  • Constitution: +3 (16)
  • Intelligence: +0 (10)
  • Wisdom: +1 (12)
  • Charisma: -1 (8)
  • Proficiency Bonus +2
  • Armor Class: 19 16
  • Initiative: +1
  • Speed: 25 ft. (Walking)
  • Hit Point Maximum: 31
  • 3d10 Hit Dice

Saving Throws

  • +5 Strength
  • +1 Dexterity
  • +5 Constitution
  • +0 Wisdom
  • +1 Wisdom
  • -1 Charisma
  • Saving Throw Modifiers: Advantage Against Poison

Senses

  • Passive Wisdom (Perception) 13
  • Passive Wisdom (Insight) 11
  • Passive Intelligence (Investigation) 10

Skills

  • +1 Acrobatics
  • +1 Animal Handling
  • +0 Arcana
  • +5 Athletics
  • -1 Deception
  • +0 History
  • +1 Insight
  • +1 Intimidation
  • +0 Investigation
  • +1 Medicine
  • +0 Nature
  • +3 Perception
  • -1 Performance
  • -1 Persuasion
  • +0 Religion
  • +1 Sleight of Hand
  • +1 Stealth
  • +3 Survival

Attacks & Cantrips

  • Handaxe +5 Hit, 1d6+3 Slashing Damage/Type
    • Notes: Simple, Light, Thrown, Range (20/60)
  • Unarmed Strike +5 Hit, 4 Bludgeoning

Personality Traits

My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.

Ideals

  • Family. Blood runs thicker than water. (Any)
  • Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
  • Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)

Bonds

  • The common folk must see me as a hero of the people
  • Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
  • I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.

Flaws

My hatred of my enemies is blind and unreasoning.

Actions

Standard Actions

  • Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object

Bonus Actions

  • Second Wind – 1 / Short Rest
    • Once per short rest, you can use a bonus action to regain 1d10+3 HP.

Special

  • Action Surge – 1 / Short Rest
    • Once per short rest, you can take one additional action on your turn. [17th] twice per short rest.

Proficiencies & Languages

Armor

  • Heavy Armor, Light Armor, Medium Armor, Shields

Weapons

  • Martial Weapons, Simple Weapons

Tools

  • Dice Set, Smith’s Tools, Vehicles (land)

Languages

  • Common, Dwarvish

Features & Traits

  • Fighter Features:
    • Hit Points – PHB 71
    • Proficiencies – PHB 71
    • Fighting Style – PHB 72
      • You adopt a fighting style specialty
    • Defense – PHB
      • While you are wearing armor, you gain a +1 bonus to AC
    • Second Wind – PHB 72
      • Once per short rest, you can use a bonus action to regain 1d10 + 3 HP
        • 1/short rest – 1 bonus action
    • Action Surge – PHB 72
      • Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
      • 1/Short rest – special
      • Martial Archetype – PHB 72

Mountain Dwarf Racial Traits

  • Dark Vision – PHB 20
    • You can see in darkness (shades of gray) up to 60 ft.
  • Dwarven Resilience – PHB 20
    • You have advantage on saves against poison and resistance against poison damage.
  • Dwarven Combat Training – PHB 20
    • You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Tool Proficiency – PHB 20
    • You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
  • Stonecunning – PHB 20
    • Whenever you make an intelligence (History) check related to the origin of stonework, you are considered proficient in History skill and add double your proficiency to the check.
  • Dwarven Armor Training – PHB 20
    • You have proficiency with light and medium armor.

Equipment

NameQTYWeight
Shield16 lb.
Chain Mail55 lb.
Mithral Chain Mail55 lb.
Longsword13 lb.
Handaxe12 lb.
Handaxe12 lb.
Handaxe, +112 lb.
Backpack15 lb.
Bedroll17 lb.
Bottle, Glass12 lb.
Caltrops (bag of 20)202 lb.
Candle1
Clothes, Common13 lb.
Clothes, Traveler’s14 lb.
Flask or Tankard11 lb.
Grappling Hook14 lb.
Healer’s Kit13 lb.
Holy Water (Flask)11 lb.
Mess Kit11 lb.
Mirror, Steel10.5 lb.
Oil (flask)11 lb.
Potion of Healing10.5 lb.
Pouch11 lb.
Rations (1 day)1020 lb.
Rope, Hempen (50 feet)110 lb.
Soap1

Additional Equipment

NameQTYWeight
Tinderbox11 lb.
Torch1010 lb.
Waterskin15 lb.
Drow Poison1
Essence of Ether (Inhaled)1
Emblem1
Small Knife1
Cloak of Elvenkind1
Ring of Protection1
Ring of Warmth1

Tallie Stonegem, Level 2 Character Sheet

About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.

Character info

  • Class & Level: Fighter 2
  • Background: Soldier
  • Race: Mountain Dwarf
  • Alignment: Chaotic Neutral
  • Experience Points: 300
  • Player Name: Desirae
  • Age: 25
  • Height: 4’8″
  • Weight: 120
  • Eyes: dark brown
  • Skin: fair
  • Hair: raven

Stats

  • Strength: +3 (17)
  • Dexterity: +1 (13)
  • Constitution: +3 (16)
  • Intelligence: +0 (10)
  • Wisdom: +1 (12)
  • Charisma: -1 (8)
  • Passive Wisdom (Perception) 13
  • Proficiency Bonus +2
  • Armor Class: 19 16
  • Initiative: +1
  • Speed: 25 ft.
  • Hit Point Maximum: 22

Saving Throws

  • +5 Strength
  • +1 Dexterity
  • +5 Constitution
  • +0 Wisdom
  • +1 Wisdom
  • -1 Charisma

Skills

  • +1 Acrobatics
  • +1 Animal Handling
  • +0 Arcana
  • +5 Athletics
  • -1 Deception
  • +0 History
  • +1 Insight
  • +1 Intimidation
  • +0 Investigation
  • +1 Medicine
  • +0 Nature
  • +3 Perception
  • -1 Performance
  • -1 Persuasion
  • +0 Religion
  • +1 Sleight of Hand
  • +1 Stealth
  • +3 Survival

Attacks & Spellcasting

  • Handaxe +5 Attack Bonus, 1d6+3 Slashing Damage/Type
  • 2d10 Hit Dice

Personality Traits

My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.

Ideals

  • Family. Blood runs thicker than water. (Any)
  • Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
  • Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)

Bonds

  • The common folk must see me as a hero of the people
  • Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
  • I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.

Flaws

My hatred of my enemies is blind and unreasoning.

Other Proficiencies & Languages

Languages: Common, Dwarvish

Proficiencies: Athletics, Battleaxe, Constitution Saving Throws, Dice Set, Handaxe, Heavy Armor, Intimidation, Light Armor, Light Hammer, Martial Weapons, Medium Armor, Perception, Shields, Simple Weapons, Smith’s Tools, Strength Saving Throws, Survival, Vehicles (land), Warhammer

Features & Traits

  • Fighter:
    • Fighting Style
    • Hit Points
    • Proficiencies
    • Second Wind
    • Action Surge
  • Racial Traits:
    • Darkvision
    • Dwarven Resilience
    • Tool Proficiency
    • Stonecunning
    • Dwarven Armor Training

Equipment

  • Shield
  • Chain Mail
  • Mithril Chain Mail
  • Longsword
  • Handaxe
  • Handaxe
  • Handaxe, +1
  • Backpack
  • Bedroll
  • Bottle, Glass
  • Caltrops (bag of 20) (20)
  • Candle
  • Clothes, Common
  • Clothes, Traveler’s
  • Flask or Tankard
  • Grappling Hook
  • Healer’s Kit
  • Holy Water (flask)
  • Mess Kit
  • Mirror, Steel
  • Oil (flask)
  • Potion of Healing
  • Pouch
  • Rations (1 day) (10)
  • Rope, Hempen (50 feet)
  • Soap
  • Tinderbox
  • Torch (10)
  • Waterskin
  • Drow Poison (Injury)
  • Essence of Ether (Inhaled)
  • Emblem
  • Small Knife
  • Cloak of Elvenkind
  • Ring of Protection
  • Ring of Warmth

Allies & Organizations

Allies: other mountain drawves [sic]

Treasure

  • extra clothes
  • oil
  • water flask

My thoughts

I’m not sure why the armor class dropped a few points when the equipment list didn’t change. Could it be a level thing? Was the original score a mistake? I don’t know enough about D&D Beyond to know their mechanics.