About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
From Level 6 to Level 7
Tallie gained 9 more hit points, landing at 67. Her initiative bumped up to +4 and her hit dice topped out at 7d10 and she boasts 23,000 experience points.Her last recorded bank shows 2,299 gold pieces.
My thoughts…
That about wraps it up for Tallie. I sort of wonder about the adventures she went on, because the equipment list didn’t change too much over the levels. Where are all of the magic items? The Ax of Returning sounded neat, but come on!
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Moving up to Level 6
Tallie got a few bump ups over the levels. Her experience points are noted as 14,000. She now has an 18 strength, 14 dexterity, and 13 wisdom. All other stats remain the same, including that 8 charisma. Ouch. With the stat bumps, she increased some of her Saving Throws and Skill modifiers.
She’s now truly beefy, with 58 hit points and rockin’ 6d10 Hit Dice. She gets a +2 to initiative now, as well. Her Passive Wisdom bumped up to 14, too.
There are some handwritten notes on these sheets, which I always appreciate.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Changes from Level 3
Instead of listing out every stat, I’ll just note some differences in the levels.
Tallie now has 2,735 Experience Points noted. Her armor class is now a massive 21 and she’s beefed up with 40 hit points.
Her hit dice are up to 4d10, which ain’t shabby.
Handwritten Note
On the back side of one of the sheets, mom notes:
Bar Keep Patel Going to Valhingen – Goblin in younger Gates (?) 6 Dire Wolves 3 Cobalts 5 gold
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Character info
Class & Level: Fighter 2
Background: Soldier
Race: Mountain Dwarf
Alignment: Chaotic Neutral
Experience Points: (Milestone)
Player Name: Desirae
Age: 25
Height: 4’8″
Weight: 120
Eyes: dark brown
Skin: fair
Hair: raven
Stats
Strength: +3 (17)
Dexterity: +1 (13)
Constitution: +3 (16)
Intelligence: +0 (10)
Wisdom: +1 (12)
Charisma: -1 (8)
Proficiency Bonus +2
Armor Class: 19 16
Initiative: +1
Speed: 25 ft. (Walking)
Hit Point Maximum: 31
3d10 Hit Dice
Saving Throws
+5 Strength
+1 Dexterity
+5 Constitution
+0 Wisdom
+1 Wisdom
-1 Charisma
Saving Throw Modifiers: Advantage Against Poison
Senses
Passive Wisdom (Perception) 13
Passive Wisdom (Insight) 11
Passive Intelligence (Investigation) 10
Skills
+1 Acrobatics
+1 Animal Handling
+0 Arcana
+5 Athletics
-1 Deception
+0 History
+1 Insight
+1 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+3 Perception
-1 Performance
-1 Persuasion
+0 Religion
+1 Sleight of Hand
+1 Stealth
+3 Survival
Attacks & Cantrips
Handaxe +5 Hit, 1d6+3 Slashing Damage/Type
Notes: Simple, Light, Thrown, Range (20/60)
Unarmed Strike +5 Hit, 4 Bludgeoning
Personality Traits
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
Family. Blood runs thicker than water. (Any)
Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
The common folk must see me as a hero of the people
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaws
My hatred of my enemies is blind and unreasoning.
Actions
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
Bonus Actions
Second Wind – 1 / Short Rest
Once per short rest, you can use a bonus action to regain 1d10+3 HP.
Special
Action Surge – 1 / Short Rest
Once per short rest, you can take one additional action on your turn. [17th] twice per short rest.
Proficiencies & Languages
Armor
Heavy Armor, Light Armor, Medium Armor, Shields
Weapons
Martial Weapons, Simple Weapons
Tools
Dice Set, Smith’s Tools, Vehicles (land)
Languages
Common, Dwarvish
Features & Traits
Fighter Features:
Hit Points – PHB 71
Proficiencies – PHB 71
Fighting Style – PHB 72
You adopt a fighting style specialty
Defense – PHB
While you are wearing armor, you gain a +1 bonus to AC
Second Wind – PHB 72
Once per short rest, you can use a bonus action to regain 1d10 + 3 HP
1/short rest – 1 bonus action
Action Surge – PHB 72
Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
1/Short rest – special
Martial Archetype – PHB 72
Mountain Dwarf Racial Traits
Dark Vision – PHB 20
You can see in darkness (shades of gray) up to 60 ft.
Dwarven Resilience – PHB 20
You have advantage on saves against poison and resistance against poison damage.
Dwarven Combat Training – PHB 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency – PHB 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning – PHB 20
Whenever you make an intelligence (History) check related to the origin of stonework, you are considered proficient in History skill and add double your proficiency to the check.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
Family. Blood runs thicker than water. (Any)
Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
The common folk must see me as a hero of the people
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
I’m not sure why the armor class dropped a few points when the equipment list didn’t change. Could it be a level thing? Was the original score a mistake? I don’t know enough about D&D Beyond to know their mechanics.