Collectibles, notes, papers and all of the other things my mother left behind. For all of her 70-plus years she was a cosplayer, convention goer, fan and contributor. She gamed, she drank wine, she enjoyed handsome men who flew space ships. This is my best attempt to share some of her story.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Changes from Level 3
Instead of listing out every stat, I’ll just note some differences in the levels.
Tallie now has 2,735 Experience Points noted. Her armor class is now a massive 21 and she’s beefed up with 40 hit points.
Her hit dice are up to 4d10, which ain’t shabby.
Handwritten Note
On the back side of one of the sheets, mom notes:
Bar Keep Patel Going to Valhingen – Goblin in younger Gates (?) 6 Dire Wolves 3 Cobalts 5 gold
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Character info
Class & Level: Fighter 2
Background: Soldier
Race: Mountain Dwarf
Alignment: Chaotic Neutral
Experience Points: (Milestone)
Player Name: Desirae
Age: 25
Height: 4’8″
Weight: 120
Eyes: dark brown
Skin: fair
Hair: raven
Stats
Strength: +3 (17)
Dexterity: +1 (13)
Constitution: +3 (16)
Intelligence: +0 (10)
Wisdom: +1 (12)
Charisma: -1 (8)
Proficiency Bonus +2
Armor Class: 19 16
Initiative: +1
Speed: 25 ft. (Walking)
Hit Point Maximum: 31
3d10 Hit Dice
Saving Throws
+5 Strength
+1 Dexterity
+5 Constitution
+0 Wisdom
+1 Wisdom
-1 Charisma
Saving Throw Modifiers: Advantage Against Poison
Senses
Passive Wisdom (Perception) 13
Passive Wisdom (Insight) 11
Passive Intelligence (Investigation) 10
Skills
+1 Acrobatics
+1 Animal Handling
+0 Arcana
+5 Athletics
-1 Deception
+0 History
+1 Insight
+1 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+3 Perception
-1 Performance
-1 Persuasion
+0 Religion
+1 Sleight of Hand
+1 Stealth
+3 Survival
Attacks & Cantrips
Handaxe +5 Hit, 1d6+3 Slashing Damage/Type
Notes: Simple, Light, Thrown, Range (20/60)
Unarmed Strike +5 Hit, 4 Bludgeoning
Personality Traits
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
Family. Blood runs thicker than water. (Any)
Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
The common folk must see me as a hero of the people
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaws
My hatred of my enemies is blind and unreasoning.
Actions
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
Bonus Actions
Second Wind – 1 / Short Rest
Once per short rest, you can use a bonus action to regain 1d10+3 HP.
Special
Action Surge – 1 / Short Rest
Once per short rest, you can take one additional action on your turn. [17th] twice per short rest.
Proficiencies & Languages
Armor
Heavy Armor, Light Armor, Medium Armor, Shields
Weapons
Martial Weapons, Simple Weapons
Tools
Dice Set, Smith’s Tools, Vehicles (land)
Languages
Common, Dwarvish
Features & Traits
Fighter Features:
Hit Points – PHB 71
Proficiencies – PHB 71
Fighting Style – PHB 72
You adopt a fighting style specialty
Defense – PHB
While you are wearing armor, you gain a +1 bonus to AC
Second Wind – PHB 72
Once per short rest, you can use a bonus action to regain 1d10 + 3 HP
1/short rest – 1 bonus action
Action Surge – PHB 72
Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
1/Short rest – special
Martial Archetype – PHB 72
Mountain Dwarf Racial Traits
Dark Vision – PHB 20
You can see in darkness (shades of gray) up to 60 ft.
Dwarven Resilience – PHB 20
You have advantage on saves against poison and resistance against poison damage.
Dwarven Combat Training – PHB 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency – PHB 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning – PHB 20
Whenever you make an intelligence (History) check related to the origin of stonework, you are considered proficient in History skill and add double your proficiency to the check.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
Family. Blood runs thicker than water. (Any)
Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
The common folk must see me as a hero of the people
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
I’m not sure why the armor class dropped a few points when the equipment list didn’t change. Could it be a level thing? Was the original score a mistake? I don’t know enough about D&D Beyond to know their mechanics.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
Family. Blood runs thicker than water. (Any)
Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
The common folk must see me as a hero of the people
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
“Player name: Desirae”??? I have nothing but questions. Was this a name she was going by with the group she was playing with? Was it a character that belonged to someone else, who dropped out of the campaign? Desirae was the name of a character she started in 2017 or so. Maybe it was a mix up?
I have no idea.
I also know next to nothing about the D&D Beyond system other than it was launched in 2017. So Tallie is at least from any time between 2017 and 2020.
About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game.I’m slowly making my way through these papers and posting them as I uncover them.
Equipment list
Weapons
(2) Hand ax
+5 to hit
Range 120 – 60 ft throw
1D6 +3 Damage
Dagger
Short sword
+4 to hit
1D6+2 Damage
Shield
Equipment
Water skin
Torch
Tinder box
Soap
Small knif [sic]
Roap [sic] Hempen 50′
Rations (10)
Pouch
Potion of Healting
Oil flask
Mirror (steel)
Mess kit
Healers kit
Holy water
Grapling [sic] hook
Flask
Holy symbol
Travel clothes
Common clothes
Candle
Caltrops (20)
Bed roll
Back pack
Glass Bottle
Math worksheet, plus notes
Among various handwritten calculations are the following items: