About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.



Backstory
- Female human
- Age 19
- Height 5’6″
- Weight 145
Born in the town of Twinforks, a community on the trade route. Her parents own the Redhorse Inn. She grew up helping her parents, doing chores and waiting on customers. She heard talks of adventure from the sell swords and rousing songs of love and battle from the bards. She heard merchants tell of wealth made from their trade.
She learned to charm the the customers and earn an extra coin or a favor. From a bard she learned to play the flute. She applied her charm and received one of his old flutes.
But it was a handsome traveler who stole her heart. She was charmed by his captivating ways and gentle manner. He claimed to be a Barron from a far-off land. He said his father had been killed and his cousin had stolen the estate. He was on his way to take back his inheritance. Before he went away, he gave her a silver necklace with a ring. He promised to return when he had claimed his estate and ask for her hand in marriage.
He never came back and now she has sworn to find him.
Character Sheet
- Class & Level: Fighter 1
- Race: Human
- Background: Folk Hero
- Experience Points: 0
Statistics
- Strength: 16 / +3
- Dexterity: 14 / +2
- Constitution: 13 / +1
- Intelligence: 14 / +2
- Wisdom: 11 / +0
- Charisma: 9 / -1
- +2 Initiative
- 12 Armor Class
- 11 Max HP
- 1D10 Hit Dice
- +2 Proficiency Bonus
- 30ft Walking Speed
Saving Throws
- +5 Strength
- +2 Dexterity
- +3 Constitution
- +2 Intelligence
- +0 Wisdom
- -1 Charisma
Skills
- +2 Acrobatics DEX
- +2 Animal Handling WIS
- +2 Arcana INT
- +5 Athletics STR
- -1 Deception CHA
- +2 History INT
- +0 Insight WIS
- -1 Intimidation CHA
- +2 Investigation INT
- +2 Medicine WIS
- +2 Nature INT
- +0 Perception WIS
- -1 Performance CHA
- -1 Persuasion CHA
- +2 Religion INT
- +2 Sleight of Hand Dex
- +2 Stealth DEX
- +2 Survival WIS
Proficiencies & Languages
- Armor
- Heavy Armor
- Light Armor
- Medium Armor
- Sheilds
- Weapons
- Martial Weapons
- Simple Weapons
- Tools
- Cook’s Utensils, Vehicles (Land)
- Languages
- Common
- Elvish
Actions
- Standard Actions
- Attack
- Cast a Spell
- Dash
- Disengage
- Dodge
- Help
- Hide
- Ready
- Search
- Use an Object
- Opportunity Attack
- Grapple
- Shove
- Improvise
- Two-Weapon Fighting
- Interact with an Object
- Bonus Actions
- Second Wind 1/Short Rest
- Once per short rest, you can use a bonus action to regain 1d10 +1 HP
- Second Wind 1/Short Rest
Senses
- 10 Passive Wisdom (Perception)
- 10 Passive Wisdom (Insight)
- 12 Passive Intelligence (Investigation)
Weapon Attacks & Cantrips
- Longbow +4 1d8+2 Piercing
- Unarmed Strike +5 4 Bludgeoning
- Long Sword +5 1D8+3
Features & Traits
- Fighter Features
- Hit Points
- Proficiencies
- Fighting Style
- Two-Weapon Fighting
- Second Wind
- Human Racial Traits
- Ability Score Increase
- Languages
Equipment
- Leather
- Dagger
- Longbow
- Arrows
- Backpack
- Bedroll
- Caltrops (bag of 20)
- Candle
- Clothes, Common
- Clothes, Traveler
- Holy Water (flask)
- Mirror, Steel
- Oil (flask)
- Pot, Iron
- Potion of Healing
- Rope, Silk (50 feet)
- Soap
- Tinderbox
- Torch
- Waterskin
- Cook’s Utensils
- Playing Card Set
- Flute
- Small Knife
- Weight carried 73 LB
- Encumbered 240 LB
- Push/Drag/Lift 180 LB
My thoughts…
It seems like a lot of D&D Beyond characters start out with a standard kit of equipment. Mom sure did like to have a flute, though.