About: This is part of a collection of gaming notes left behind by my mother when she passed in 2020. Mom was an avid table-top role player, starting her adventures in the late 1970s and continued for as long as she could find a game. I’m slowly making my way through these papers and posting them as I uncover them.



Character info
- Class & Level: Fighter 2
- Background: Soldier
- Race: Mountain Dwarf
- Alignment: Chaotic Neutral
- Experience Points: (Milestone)
- Player Name: Desirae
- Age: 25
- Height: 4’8″
- Weight: 120
- Eyes: dark brown
- Skin: fair
- Hair: raven
Stats
- Strength: +3 (17)
- Dexterity: +1 (13)
- Constitution: +3 (16)
- Intelligence: +0 (10)
- Wisdom: +1 (12)
- Charisma: -1 (8)
- Proficiency Bonus +2
- Armor Class:
1916 - Initiative: +1
- Speed: 25 ft. (Walking)
- Hit Point Maximum: 31
- 3d10 Hit Dice
Saving Throws
- +5 Strength
- +1 Dexterity
- +5 Constitution
- +0 Wisdom
- +1 Wisdom
- -1 Charisma
- Saving Throw Modifiers: Advantage Against Poison
Senses
- Passive Wisdom (Perception) 13
- Passive Wisdom (Insight) 11
- Passive Intelligence (Investigation) 10
Skills
- +1 Acrobatics
- +1 Animal Handling
- +0 Arcana
- +5 Athletics
- -1 Deception
- +0 History
- +1 Insight
- +1 Intimidation
- +0 Investigation
- +1 Medicine
- +0 Nature
- +3 Perception
- -1 Performance
- -1 Persuasion
- +0 Religion
- +1 Sleight of Hand
- +1 Stealth
- +3 Survival
Attacks & Cantrips
- Handaxe +5 Hit, 1d6+3 Slashing Damage/Type
- Notes: Simple, Light, Thrown, Range (20/60)
- Unarmed Strike +5 Hit, 4 Bludgeoning
Personality Traits
My favor, once lost, is lost forever. I’ve lost too many friends, and I’m slow to make new ones. I face problems head-on. A simple, direct solution is the path to success. I can stare down a hell hound without flinching.
Ideals
- Family. Blood runs thicker than water. (Any)
- Independence. I must prove that I can handle myself without the coddling of my family (Chaotic)
- Independence. When people follow orders blindly, they embrace a kind of tyranny (Chaotic)
Bonds
- The common folk must see me as a hero of the people
- Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
- I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
Flaws
My hatred of my enemies is blind and unreasoning.
Actions
Standard Actions
- Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
Bonus Actions
- Second Wind – 1 / Short Rest
- Once per short rest, you can use a bonus action to regain 1d10+3 HP.
Special
- Action Surge – 1 / Short Rest
- Once per short rest, you can take one additional action on your turn. [17th] twice per short rest.
Proficiencies & Languages
Armor
- Heavy Armor, Light Armor, Medium Armor, Shields
Weapons
- Martial Weapons, Simple Weapons
Tools
- Dice Set, Smith’s Tools, Vehicles (land)
Languages
- Common, Dwarvish
Features & Traits
- Fighter Features:
- Hit Points – PHB 71
- Proficiencies – PHB 71
- Fighting Style – PHB 72
- You adopt a fighting style specialty
- Defense – PHB
- While you are wearing armor, you gain a +1 bonus to AC
- Second Wind – PHB 72
- Once per short rest, you can use a bonus action to regain 1d10 + 3 HP
- 1/short rest – 1 bonus action
- Once per short rest, you can use a bonus action to regain 1d10 + 3 HP
- Action Surge – PHB 72
- Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
- 1/Short rest – special
- Martial Archetype – PHB 72
Mountain Dwarf Racial Traits
- Dark Vision – PHB 20
- You can see in darkness (shades of gray) up to 60 ft.
- Dwarven Resilience – PHB 20
- You have advantage on saves against poison and resistance against poison damage.
- Dwarven Combat Training – PHB 20
- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- Tool Proficiency – PHB 20
- You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
- Stonecunning – PHB 20
- Whenever you make an intelligence (History) check related to the origin of stonework, you are considered proficient in History skill and add double your proficiency to the check.
- Dwarven Armor Training – PHB 20
- You have proficiency with light and medium armor.
Equipment
| Name | QTY | Weight |
| Shield | 1 | 6 lb. |
| Chain Mail | 55 lb. | |
| Mithral Chain Mail | 55 lb. | |
| Longsword | 1 | 3 lb. |
| Handaxe | 1 | 2 lb. |
| Handaxe | 1 | 2 lb. |
| Handaxe, +1 | 1 | 2 lb. |
| Backpack | 1 | 5 lb. |
| Bedroll | 1 | 7 lb. |
| Bottle, Glass | 1 | 2 lb. |
| Caltrops (bag of 20) | 20 | 2 lb. |
| Candle | 1 | — |
| Clothes, Common | 1 | 3 lb. |
| Clothes, Traveler’s | 1 | 4 lb. |
| Flask or Tankard | 1 | 1 lb. |
| Grappling Hook | 1 | 4 lb. |
| Healer’s Kit | 1 | 3 lb. |
| Holy Water (Flask) | 1 | 1 lb. |
| Mess Kit | 1 | 1 lb. |
| Mirror, Steel | 1 | 0.5 lb. |
| Oil (flask) | 1 | 1 lb. |
| Potion of Healing | 1 | 0.5 lb. |
| Pouch | 1 | 1 lb. |
| Rations (1 day) | 10 | 20 lb. |
| Rope, Hempen (50 feet) | 1 | 10 lb. |
| Soap | 1 | — |
Additional Equipment
| Name | QTY | Weight |
| Tinderbox | 1 | 1 lb. |
| Torch | 10 | 10 lb. |
| Waterskin | 1 | 5 lb. |
| Drow Poison | 1 | — |
| Essence of Ether (Inhaled) | 1 | — |
| Emblem | 1 | — |
| Small Knife | 1 | — |
| Cloak of Elvenkind | 1 | — |
| Ring of Protection | 1 | — |
| Ring of Warmth | 1 | — |